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mGear: Rigging & Animation Framework
Приєднався 22 лип 2017
mGear is a free and open source rigging framework for Autodesk Maya
mGear download: github.com/mgear-dev/mgear_dist/releases
mGear Forum: forum.mgear-framework.com/
Happy rigging!
mGear download: github.com/mgear-dev/mgear_dist/releases
mGear Forum: forum.mgear-framework.com/
Happy rigging!
13 mGear 4.2: RBF Manager 2.0
Download: github.com/mgear-dev/mgear4/r...
Forum and free support: forum.mgear-framework.com/
mGear services: www.mcsgear.com/services
Forum and free support: forum.mgear-framework.com/
mGear services: www.mcsgear.com/services
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Відео
12 mGear 4.2: RigBuilder
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
09 mGear 4.2: ueGear static mesh from Maya
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
13 mGear 4.2: Match Guide
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
06 mGear 4.2: ueGear Layout from level
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
07 mGear 4.2: FBX Export animation
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
08 mGear 4.2: ueGear Animation Sequences and Camera Sync
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
04 mGear 4.2: ueGear UE installation
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
11 mGear 4.2: Spring Manager
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Big Thanks to David and Yvan from www.loftysky.com !! Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
05 mGear 4.2: FBX Export skeletalMesh
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
10 mGear 4.2: Space Manager
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Big thanks to Elina Sievänen and Remedy Games!! Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
02 mGear 4.2: Human IK Mapper Overview
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
03 mGear 4.2: Human IK Mapper Bake Animation
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services
01 mGear 4.2: Intro
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Download: github.com/mgear-dev/mgear4/releases Forum and free support: forum.mgear-framework.com/ mGear services: www.mcsgear.com/services Emilio Serrano Rigs: milio-serrano.gumroad.com/
The Rigging Buddies Podcast 046: Brian Anderson from Ziva Dynamics
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zivadynamics.com/ unity.com/
The Rigging Buddies Podcast 045 Chelsea Hash from Annapurna interactive
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The Rigging Buddies Podcast 045 Chelsea Hash from Annapurna interactive
The Rigging Buddies Podcast 044 Marcus Ottosson Ragdoll Dynamics
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The Rigging Buddies Podcast 044 Marcus Ottosson Ragdoll Dynamics
Rigging Making Of: ONI Thunder God's Tale
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Rigging Making Of: ONI Thunder God's Tale
The Rigging Buddies Podcast 043 Contour rig with Raf Anzovin
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The Rigging Buddies Podcast 043 Contour rig with Raf Anzovin
mGear Dev Log 004: Maya Parent contraint Maintain offset precission issue
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mGear Dev Log 004: Maya Parent contraint Maintain offset precission issue
mGear Basics 2: 21 resources and where to find help
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mGear Basics 2: 21 resources and where to find help
mGear Basics 2: 20 custom steps export data and build part2
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mGear Basics 2: 20 custom steps export data and build part2
mGear Basics 2: 19 custom steps export data and build part1
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mGear Basics 2: 19 custom steps export data and build part1
mGear Basics 2: 17 corrective blendshapes foot
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mGear Basics 2: 17 corrective blendshapes foot
mGear Basics 2: 16 corrective blendshapes neck
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mGear Basics 2: 16 corrective blendshapes neck
mGear Basics 2: 15 corrective blendshapes shoulders
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mGear Basics 2: 15 corrective blendshapes shoulders
mGear Basics 2: 14 corrective blendshapes fingers
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mGear Basics 2: 14 corrective blendshapes fingers
mGear Basics 2: 13 corrective blendshapes arms
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mGear Basics 2: 13 corrective blendshapes arms
Is there a video on how to use the picker as an animator? I just want to load the picker. And animate. Any help appreciated.
步骤:D:/mgear test/sample_data-main/improved_deformation_and_custom_steps/custom_steps/scripts/post/import_SHAPES.py失败。继续下一步? 发生 RuntimeError 类型的异常。 回溯(最近一次调用最后一次): 文件“C:\Users\changxi\Documents\maya\modules\scripts\mgear\shifter guide.py”,第 1365 行,在 runStep 中 cs.run(customStepDic) 文件“D: /mgear test/sample_data-main/improved_deformation_and_custom_steps/ custom_steps/scripts/post/import_SHAPES.py”,第 25 行,运行中 mel.eval('source “D: /mgear test/sample_data-main/ improved_deformation_and_custom_steps/custom_steps/data/SHAPES/ arms_geo_blendShape.mel”;) RuntimeError:执行 MEL 脚本文件时出错:D:/mgear test/sample_data-main/improved_deformation_and_custom_steps/ custom_steps/data/SHAPES/arms_geo_blendShape.mel 行 115:未找到文件。
Hmm yeah can see why this could be a little frustrating for those following allong - all good, but you might consider updating your documentation or doing an example where you skin the geo & show why this is a problem - just food for thought or updating your audio at least to advise if you using an updated version you may not encounter this problem
Thank you Miquel! im just starting learning Mgear and your Tutos Help A lot
after successful installation, it's not showing how to set up the maya toolbar menu, someone please help me.
hi! loving the pace of this series so far, is it essential i use a heatmap options in my bind skin options? i am getting an error saying "unable to perform heatmap operation, validate that hierarchy is inside mesh volume and that [mesh_objShapeOrig] has no non manifold geo" ive cleaned the mesh thoroughly and the skin bind works with other bind methods. thanks in advance!
For this Data-centric rigging approach, do you typically build the head/face guide into the same guide as the body? Or do you create a separate guide for the face rig? If you create a separate guide/rig for the face. . how do you typically incorporate it together with the body rig? (I could ask this in the forum as well)
hahahaha how easy to install. . something like ....just press the install button and let's get started. But after two days trying to install it, I bought another one that was more effective and easier to install. hahahaha.
Anyone else find that SHAPES gives non-zero values at the Rest Pose (even after resetting rest pose) and less than full value at the pose you created it on? There's no help forum for SHAPES online. Always get the same results . makes me wonder if there is something odd with my setup that makes SHAPES calculate the rest position as being more than zero value for the RBF weight driver?
I wish there was an animation curve you could edit in graph editor like you can with traditional set driven keys. .. The RBF values tend to jump around a lot. . with no way to set ease in or ease out values or set values to be linear. . making RBF deformations not all that useful.
Glad this video showed up in my search about mGear chain_spring. Seems like it's a better alternative to using the chain_spring component for my characters scarf. . I'll just create a "lite_chain_01" component instead for the scarf and use tool for the secondary bouncing motion on the scarf.
its not work like this project are not relaunch after activate plugin
6:07 "I really like Andrew with the 3D characters" Andrew Silke with ZooTools?
Why couldn’t it be possible to record a normal video explaining how to do all this? Why do you record such content at all if you later turn it on for fast viewing, where is the logic?!
Hi! Where can I find docs or extended info on the use of uegear? What is the difference or advantages between this and maya live link? Mgear compatibility?
Rigging with mgear
the installer shows an error message it's probably because I tried it in Maya 2023
This is just weird just to install
Hi thanks for this series of videos!Following the steps I get it to work but if I try to go around the sphere the Output mesh is not rotating and looks pretty bad. My question is if I missed something or if is normal and I'm trying to push the system beyond what is supposed to. Thanks!
Thank you Miquel. Regarding the sub IK, it would make sense to map also the arms ik nodes correct?
This is awesome! Should streamline workflows between Maya and Unreal.
what i need to do to open this python windows? you just jump this part !
Hi, Can mgear be used in Maya 2018? I have been searching for an answer on your site but have not as of yet found that specific piece of information. Thanks.
Awesome!!
Love it! I needed some more in depth talk on what and how rig is implemented and how to use it properly. Thank you for the effort 🙏
how do i install mgear on maya 2024?
can you share the hotkey to select symmetry joints? thank you
Amazing!
Great video!
Very cool example!
yesssss
Awesome!!
Thanks for the update!
hello my friend Why is Maya 2023 not installed?
Eres un crack!!!!Sois muy grandes!!
Congrats as always you are doing the best to pull MGear to the top !
great job!
funny number hehe
Hi, have you seen the new rigging and animation environment in Houdini 20, called APEX? In the past I really loved animating in Gear for XSI and Mgear for Maya.. this was my favorite rigging system. Hgear sometime in the future would be amazing 🙃☺ ua-cam.com/video/2bjPTvkpNC0/v-deo.html&pp=ygUTaG91ZGluaSBhcGV4IGtpbmVmeA%3D%3D ua-cam.com/video/o-8dTYQkVRg/v-deo.html&pp=ygUTaG91ZGluaSBhcGV4IGtpbmVmeA%3D%3D
great that we can also add the spaces as float attributes. Thank you
Now its Christmas!
Thank you for your time!
In the previous video we adjusted all the controller sizes on the rig. AFter deleting the rig and rebuilding it didn't all your controllers reset in their size and have to be re-adjusted again? They did for me. But it looks like in your video the rig controls all "remembered" how they had been adjusted after the rig is rebuilt. Edit: I see now that I should have ran "extract controls" in the previous rig build after I had adjusted all their shapes. I think this step was skipped over in the tutorial...
In practice what I usually do - is I build the skeleton and do skinning on the model as is - which is usually in A pose most of the time. When I am satisfied with the Skinning, I place the skeleton into a proper Tpose - then build the rig based on that. That way the arms and legs are at a proper line parallel to the world axes. Of course this is ideal only for bipeds - and with the intention of easier retargetting. But otherwise - non bipeds, and creature rigs dont have to strictly follow this mindset. its just my work preference.
Hello,so how do i bind this metahuman rig (mgear) to the geometry?
So how do i bind the metahumanRig to body? do i simple click ''setup'' like you did?
I got to add a "little" addition here: Despite the more than tedious installation process; The tool, at first glance, seems to be very impressive!
I am sorry to sound negative very soon: Is any "normal" person using this? I mean, I am JUST an animator. But if I want to use a rig that is done with MGEAR I get pushed in the following journey: - get mgear, go to downloads - download site: mgear needs Pymel, see info - info: Pymel needs Pip, see info - info: consult pip user guide - guide: dead end because I have no idea what they want me to do - asking google: How tf do I install pymel, do A, do B, use cmd... - Windows: huh? wtf is pip? - asking google: WTF is pip? - install python - Which version? (let's try 3.11), following instructions... - (finding the word "pip" in instructions, getting hopes up) - trying getting back to "how to install pymel" instructions... - surprise: pymel gets installed - following maze-like folder structures... - Truong has a fine tutorial: Maya can pymel now - final step: drag and drop works at least. GUYS! Seriously? I am not a developer that does these things regularly. It would be nice to not go through a maze of puzzles before using a RIG!
Welcome bro
😄 Well, I guess I was a bit tilted there. I managed to do it in the end